2046 - Computer Programming B

Unit 6 | Unit 10

Lesson 2, Activity 9: Using Scratch’s Extension Blocks As Code Libraries

Go to the link below then follow the instructions in your workbook.

Scratch from MIT

Lesson 3, Activity 12: Strategies For Creating A User-Friendly Program

Go to the link below then follow the instructions in your workbook.

Scratch from MIT

Lesson 3, Activity 14: Assessing A Second Prototype

Go to the link below then follow the instructions in your workbook.

Scratch from MIT